Noveau Madison
Content strategy / UI / Brand design
Overview
Problem
Substance use disorder has become epidemic. While there's a bounty of resources for the recovery process, 40-60% individuals treated for a substance use disorder relapse. After-treatment care may not be able to support patients when urges arise--meetings are set and scheduled, while urges are not.
Scope
To submit this project to NAMI for review, I needed functional prototypes showcasing NAMI-approved, evidence-backed recovery methods. I created every element of Regrow from scratch.
Goals
Create a tone that welcomes people as people
Make DENTS (or DEADS) activities accessible within seconds
Reward habit-building behavior
Help users fight loneliness
Research
To understand SUD treatments, I turned to the expert. SAMHSA recommends: individualized and person-centered treatment; a shift away from labeling; use of empathy, not authority and power; early and brief interventions; motivational counseling, as effective treatment methods.
Labeling serves as an identity heuristic, so I needed to shift the tone away from users thinking "I am an addict," to "I am a human with a treatable condition". Making a mantra collection turns this one phrase into a library of reinforcing thought patterns.
Work
Smart Recovery's DENTS (or DEADS) served as early and brief interventions, and convert to a digital platform well.
Meanwhile, journaling oftentimes serves as individualized treatment—with a large enough bank of guided prompts.
The root below all habits is motivation, and Duolingo has habit-building motivation down to a science. A rewards-based and streak-building system like theirs could turn substance aversion into a habit of its own.
Reflections
SAMHSA's motivation studies became a keystone for my design thinking. Motivation dictates what we do (pun intended) and understanding it in such an applied manner has helped me see similarities across my life. The same goes for de-coupling of substance use disorder from those it afflicts. Categorizing users into boxes and audiences doesn't always create a valued, personalized experience. In Regrow's case, people want to be treated like people.